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Polymer fires custom "gesture" events for certain user interactions automatically when a declarative listener is added for the event type. These events fire consistently on both touch and mouse environments, so we recommend using these events instead of their mouse- or touch-specific event counterparts. This provides better interoperability with both touch and mouse devices. For example, tap should be used instead of click for the most reliable cross-platform results.

Listening for certain gestures controls the scrolling direction for touch input. For example, nodes with a listener for the track event will prevent scrolling by default. Elements can override scroll direction with this.setScrollDirection(direction, node), where direction is one of 'x', 'y', 'none', or 'all', and node defaults to this.

The following are the gesture event types supported, with a short description and list of detail properties available on event.detail for each type:

  • down—finger/button went down
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the down action
  • up—finger/button went up
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the up action
  • tap—down & up occurred
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the tap action
  • track—moving while finger/button is down
    • state—a string indicating the tracking state:
      • start—fired when tracking is first detected (finger/button down and moved past a pre-set distance threshold)
      • track—fired while tracking
      • end—fired when tracking ends
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • dx—change in pixels horizontally since the first track event
    • dy—change in pixels vertically since the first track event
    • ddx—change in pixels horizontally since last track event
    • ddy—change in pixels vertically since last track event
    • hover()—a function that may be called to determine the element currently being hovered

Example

<dom-module id="drag-me">
  <template>
    <style>
      #dragme {
        width: 500px;
        height: 500px;
        background: gray;
      }
    </style>

    <div id="dragme" on-track="handleTrack">{{message}}</div>
  </template>

  <script>
    Polymer({

      is: 'drag-me',

      handleTrack: function(e) {
        switch(e.detail.state) {
          case 'start':
            this.message = 'Tracking started!';
            break;
          case 'track':
            this.message = 'Tracking in progress... ' +
              e.detail.x + ', ' + e.detail.y;
            break;
          case 'end':
            this.message = 'Tracking ended!';
            break;
        }
      }

    });
  </script>
</dom-module>

Example with listeners

<dom-module id="drag-me">
  <template>
    <style>
      #dragme {
        width: 500px;
        height: 500px;
        background: gray;
      }
    </style>

    <div id="dragme">{{message}}</div>
  </template>

  <script>
    Polymer({

      is: 'drag-me',

      listeners: {
        'dragme.track': 'handleTrack'
      },

      handleTrack: function(e) {
        switch(e.detail.state) {
          case 'start':
            this.message = 'Tracking started!';
            break;
          case 'track':
            this.message = 'Tracking in progress... ' +
              e.detail.x + ', ' + e.detail.y;
            break;
          case 'end':
            this.message = 'Tracking ended!';
            break;
        }
      }
    });
  </script>
</dom-module>