Polymer provides optional support for custom "gesture" events for certain user interactions. These events fire consistently on both touch and mouse environments, so we recommend using these events instead of their mouse- or touch-specific event counterparts. This provides better interoperability with both touch and mouse devices.

Gesture events are supported by default when using hybrid elements. For class-style elements based on Polymer.Element, you need to explicitly add gesture support by importing and using the Polymer.GestureEventListeners mixin.

<link rel="import" href="polymer/lib/mixins/gesture-event-listeners.html">

<script>
    class TestEvent extends Polymer.GestureEventListeners(Polymer.Element) {
      ...
</script>

Gesture events require some extra setup, so you can't simply add a listener using the generic addEventListener method. To listen for a gesture event:

  • Use an annotated event listener for one of the gesture events.

    <div on-tap="tapHandler">Tap here!</div>
    

    Polymer automatically does the extra bookkeeping for gesture events when you use annotated event listeners.

  • Use the Polymer.Gestures.addListener/Polymer.Gestures.removeListener methods.

    Polymer.Gestures.addListener(this, 'tap', e => this.tapHandler(e));
    

    You can use the Polymer.Gestures.addListener function to add a listener to the host element.

The following are the gesture event types supported, with a short description and list of detail properties available on event.detail for each type:

  • down—finger/button went down
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the down action
  • up—finger/button went up
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the up action
  • tap—down & up occurred
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • sourceEvent—the original DOM event that caused the tap action
  • track—moving while finger/button is down
    • state—a string indicating the tracking state:
      • start—fired when tracking is first detected (finger/button down and moved past a pre-set distance threshold)
      • track—fired while tracking
      • end—fired when tracking ends
    • x—clientX coordinate for event
    • y—clientY coordinate for event
    • dx—change in pixels horizontally since the first track event
    • dy—change in pixels vertically since the first track event
    • ddx—change in pixels horizontally since last track event
    • ddy—change in pixels vertically since last track event
    • hover()—a function that may be called to determine the element currently being hovered

Example declarative event listener

<link rel="import" href="polymer/polymer-element.html">
<link rel="import" href="polymer/lib/mixins/gesture-event-listeners.html">

<dom-module id="drag-me">
  <template>
    <style>
      #dragme {
        width: 500px;
        height: 500px;
        background: gray;
      }
    </style>

    <div id="dragme" on-track="handleTrack">[[message]]</div>
  </template>

  <script>
    class DragMe extends Polymer.GestureEventListeners(Polymer.Element) {

      static get is() {return 'drag-me'}

      handleTrack(e) {
        switch(e.detail.state) {
          case 'start':
            this.message = 'Tracking started!';
            break;
          case 'track':
            this.message = 'Tracking in progress... ' +
              e.detail.x + ', ' + e.detail.y;
            break;
          case 'end':
            this.message = 'Tracking ended!';
            break;
        }
      }

    }
    customElements.define(DragMe.is, DragMe);
  </script>
</dom-module>

Example imperative event listener

This example uses Polymer.Gestures.addListener to add a listener to the host element, which can't be done with annotated event listeners. If the listener is attached to the host element or a shadow DOM child, you can usually add the event listener once and not worry about removing it.

If you are adding an event listener to a dynamically-added child, you may need to remove the event listener with Polymer.Gestures.addListener when you remove the child, to allow the child element to be garbage collected.

<link rel="import" href="polymer/polymer-element.html">
<link rel="import" href="polymer/lib/mixins/gesture-event-listeners.html">
<dom-module id="tap-me">
  <template>
    <style>
      :host {
        width: 200px;
        height: 200px;
        border: 1px solid blue;
      }
    </style>
    <div>Tap me!</div>
    <div>I've been tapped [[count]] times.</div>
  </template>

  <script>
    class TapMe extends Polymer.GestureEventListeners(Polymer.Element) {

      static get is() {return 'tap-me'}

      constructor() {
        super();
        this.count = 0;
        Polymer.Gestures.addListener(this, 'tap', e => this.handleTap(e));
      }

      handleTap(e) {
        this.count++;
      }
    }

    customElements.define(TapMe.is, TapMe);
  </script>
</dom-module>

Listening for certain gestures controls the scrolling direction for touch input. For example, nodes with a listener for the track event will prevent scrolling by default. Elements can override scroll direction with this.setScrollDirection(direction, node), where direction is one of 'x', 'y', 'none', or 'all', and node defaults to this.